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Этап 1: Змейка на Jetpack Compose

Простое Android-приложение для студентов: классическая «Змейка»
на одном экране (Compose Canvas + игровой цикл на корутине).

- управление свайпами, тап для рестарта
- сетка 20x30, рост змейки, счёт и рекорд за сессию
- стек: Kotlin, Jetpack Compose, AGP 8.13.2 / Gradle 8.13

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
george 2026-06-17 16:39:08 +03:00
commit 1ccb52cfb5
14 changed files with 784 additions and 0 deletions

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# Android / Gradle
*.iml
.gradle/
/local.properties
/.idea/
.DS_Store
/build/
/app/build/
/captures/
.externalNativeBuild/
.cxx/
# Build outputs
*.apk
*.aab
*.ap_
*.dex
*.class
# Keystore / секреты
*.keystore
*.jks

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# 🐍 Змейка на Jetpack Compose
Учебный пример простого Android-приложения для студентов: классическая игра
«Змейка» на одном экране. Цель примера — показать, как устроено реальное
Android-приложение на современном стеке (Kotlin + Jetpack Compose) без лишней
сложности.
## Что внутри
- Игровое поле-сетка 20×30
- Управление **свайпами** (вверх/вниз/влево/вправо)
- Змейка растёт, когда съедает еду; ведётся счёт и рекорд за сессию
- Столкновение со стеной или с собой = Game Over, **тап** — рестарт
- Вся отрисовка — через Compose `Canvas`, игровой цикл — на корутине
## Стек
| Что | Версия |
|-----|--------|
| Язык | Kotlin 2.0.20 |
| UI | Jetpack Compose (BOM 2024.10.01, Material 3) |
| Android Gradle Plugin | 8.13.2 |
| Gradle | 8.13 |
| compileSdk / minSdk | 36 / 24 |
## Как запустить
### Вариант 1: Android Studio (рекомендуется)
1. Открыть папку проекта в Android Studio (**File → Open**).
2. Дождаться Gradle Sync.
3. Подключить телефон по USB (с включённой *отладкой по USB*) или запустить эмулятор.
4. Нажать ▶ **Run**.
### Вариант 2: командная строка
```bash
# нужен JDK 17+ и установленный Android SDK
./gradlew installDebug # соберёт и поставит приложение на подключённое устройство
```
> Файл `local.properties` с путём к SDK создаётся автоматически Android Studio
> и **не** хранится в репозитории — у каждого свой путь.
## Структура проекта
```
app/src/main/
├── java/com/example/snake/
│ ├── MainActivity.kt # точка входа: ComponentActivity + setContent { SnakeGame() }
│ └── SnakeGame.kt # вся игра: состояние, игровой цикл, отрисовка, управление
├── res/values/themes.xml # тема приложения
└── AndroidManifest.xml
```
👉 **Главный файл для изучения — [`SnakeGame.kt`](app/src/main/java/com/example/snake/SnakeGame.kt).**
Там по шагам видно идеи Compose:
- состояние через `remember { mutableStateOf(...) }` — UI сам перерисовывается при его изменении;
- игровой цикл через `LaunchedEffect { while(true) { delay(); step() } }`;
- ввод через `Modifier.pointerInput { detectTapGestures / detectDragGestures }`;
- рисование через `Canvas { drawRoundRect / drawLine }`.
## Управление
| Действие | Жест |
|----------|------|
| Начать игру | свайп или тап |
| Повернуть | свайп ↑ ↓ ← → |
| Рестарт после проигрыша | тап по экрану |
## Этапы (ветки)
Проект задуман как серия этапов — каждый в своей ветке, чтобы можно было
сравнивать версии:
- **`snake-stage-1`** — базовая рабочая игра (этот код).
Идеи для следующих этапов: ускорение с ростом счёта, сохранение рекорда через
`DataStore`, экранные кнопки-стрелки, анимации.

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plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
id("org.jetbrains.kotlin.plugin.compose")
}
android {
namespace = "com.example.snake"
compileSdk = 36
defaultConfig {
applicationId = "com.example.snake"
minSdk = 24
targetSdk = 34
versionCode = 1
versionName = "1.0"
}
buildTypes {
release {
isMinifyEnabled = false
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
}
buildFeatures {
compose = true
}
}
dependencies {
implementation("androidx.core:core-ktx:1.13.1")
implementation("androidx.activity:activity-compose:1.9.3")
implementation(platform("androidx.compose:compose-bom:2024.10.01"))
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.material3:material3")
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:label="Snake"
android:supportsRtl="true"
android:theme="@style/Theme.Snake">
<activity
android:name=".MainActivity"
android:exported="true"
android:screenOrientation="portrait"
android:configChanges="orientation|screenSize|keyboardHidden">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.example.snake
import android.os.Bundle
import android.view.WindowManager
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Не гасим экран во время игры
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
setContent {
SnakeGame()
}
}
}

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package com.example.snake
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.detectDragGestures
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.material3.Text
import kotlinx.coroutines.delay
import kotlin.math.abs
import kotlin.random.Random
// --- Параметры игры ---
private const val COLS = 20
private const val ROWS = 30
private const val STEP_MS = 130L
/** Клетка поля / сегмент змейки. Direction тоже храним как Cell (dx, dy). */
private data class Cell(val x: Int, val y: Int)
// --- Цвета ---
private val BG = Color(0xFF10131A)
private val FIELD = Color(0xFF10131A)
private val GRID = Color(0xFF171C28)
private val BODY = Color(0xFF4CD964)
private val HEAD = Color(0xFF2ECC71)
private val FOOD = Color(0xFFFF453A)
@Composable
fun SnakeGame() {
// Начальная змейка из 3 клеток, смотрит вверх
val startSnake = listOf(Cell(COLS / 2, ROWS / 2), Cell(COLS / 2, ROWS / 2 + 1), Cell(COLS / 2, ROWS / 2 + 2))
var snake by remember { mutableStateOf(startSnake) }
var dir by remember { mutableStateOf(Cell(0, -1)) } // текущее направление
var nextDir by remember { mutableStateOf(Cell(0, -1)) } // заданное игроком на след. шаг
var food by remember { mutableStateOf(randomFreeCell(startSnake)) }
var score by remember { mutableIntStateOf(0) }
var best by remember { mutableIntStateOf(0) }
var started by remember { mutableStateOf(false) }
var gameOver by remember { mutableStateOf(false) }
fun reset() {
snake = startSnake
dir = Cell(0, -1)
nextDir = Cell(0, -1)
food = randomFreeCell(startSnake)
score = 0
gameOver = false
}
// Один шаг змейки
fun step() {
dir = nextDir
val head = snake.first()
val nh = Cell(head.x + dir.x, head.y + dir.y)
val hitWall = nh.x < 0 || nh.y < 0 || nh.x >= COLS || nh.y >= ROWS
if (hitWall || snake.contains(nh)) {
gameOver = true
return
}
val grew = nh == food
// голова добавляется в начало; хвост убираем, если не съели еду
snake = if (grew) listOf(nh) + snake else listOf(nh) + snake.dropLast(1)
if (grew) {
score++
if (score > best) best = score
food = randomFreeCell(snake)
}
}
// Игровой цикл на корутине — пока компонент в композиции
LaunchedEffect(Unit) {
while (true) {
delay(STEP_MS)
if (started && !gameOver) step()
}
}
androidx.compose.foundation.layout.Box(
modifier = Modifier
.fillMaxSize()
.background(BG)
// Тапы: старт игры и рестарт после проигрыша
.pointerInput(Unit) {
detectTapGestures {
if (gameOver) {
reset()
started = true
} else if (!started) {
started = true
}
}
}
// Свайпы: смена направления (и старт первым свайпом)
.pointerInput(Unit) {
var total = Offset.Zero
detectDragGestures(
onDragStart = {
total = Offset.Zero
if (!started && !gameOver) started = true
},
onDragEnd = {
if (started && !gameOver) {
if (abs(total.x) > abs(total.y)) {
if (total.x > 0 && dir.x != -1) nextDir = Cell(1, 0)
else if (total.x < 0 && dir.x != 1) nextDir = Cell(-1, 0)
} else {
if (total.y > 0 && dir.y != -1) nextDir = Cell(0, 1)
else if (total.y < 0 && dir.y != 1) nextDir = Cell(0, -1)
}
}
}
) { change, drag ->
total += drag
change.consume()
}
}
) {
// Игровое поле
Canvas(modifier = Modifier.fillMaxSize()) {
drawBoard(snake, food)
}
// Счёт сверху
Text(
text = "Счёт: $score Рекорд: $best",
color = Color.White,
fontSize = 20.sp,
modifier = Modifier
.align(Alignment.TopCenter)
.padding(top = 48.dp)
)
// Оверлеи: старт и проигрыш
if (!started) {
Overlay(title = "ЗМЕЙКА", subtitle = "Свайпни, чтобы начать", modifier = Modifier.align(Alignment.Center))
} else if (gameOver) {
Overlay(title = "GAME OVER", subtitle = "Счёт: $score · тапни для рестарта", modifier = Modifier.align(Alignment.Center))
}
}
}
@Composable
private fun Overlay(title: String, subtitle: String, modifier: Modifier = Modifier) {
Column(
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
Text(text = title, color = Color.White, fontSize = 44.sp, fontWeight = FontWeight.Bold)
Text(text = subtitle, color = Color(0xFFB0B6C0), fontSize = 16.sp, modifier = Modifier.padding(top = 12.dp))
}
}
/** Вся отрисовка поля внутри DrawScope. */
private fun DrawScope.drawBoard(snake: List<Cell>, food: Cell) {
val cell = minOf(size.width / COLS, size.height / ROWS)
val offX = (size.width - cell * COLS) / 2f
val offY = (size.height - cell * ROWS) / 2f
// фон поля
drawRect(color = FIELD, topLeft = Offset(offX, offY), size = Size(cell * COLS, cell * ROWS))
// сетка
for (i in 0..COLS) {
val x = offX + i * cell
drawLine(GRID, Offset(x, offY), Offset(x, offY + cell * ROWS), strokeWidth = 1f)
}
for (j in 0..ROWS) {
val y = offY + j * cell
drawLine(GRID, Offset(offX, y), Offset(offX + cell * COLS, y), strokeWidth = 1f)
}
// еда
drawCell(food, FOOD, cell, offX, offY)
// змейка (голова — другим цветом)
snake.forEachIndexed { idx, c ->
drawCell(c, if (idx == 0) HEAD else BODY, cell, offX, offY)
}
}
private fun DrawScope.drawCell(c: Cell, color: Color, cell: Float, offX: Float, offY: Float) {
val pad = cell * 0.08f
drawRoundRect(
color = color,
topLeft = Offset(offX + c.x * cell + pad, offY + c.y * cell + pad),
size = Size(cell - 2 * pad, cell - 2 * pad),
cornerRadius = CornerRadius(cell * 0.25f, cell * 0.25f)
)
}
/** Случайная свободная клетка (не занятая змейкой) — для появления еды. */
private fun randomFreeCell(snake: List<Cell>): Cell {
while (true) {
val p = Cell(Random.nextInt(COLS), Random.nextInt(ROWS))
if (!snake.contains(p)) return p
}
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.Snake" parent="@android:style/Theme.Material.NoActionBar">
<item name="android:statusBarColor">#10131A</item>
<item name="android:navigationBarColor">#10131A</item>
<item name="android:windowBackground">#10131A</item>
</style>
</resources>

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plugins {
id("com.android.application") version "8.13.2" apply false
id("org.jetbrains.kotlin.android") version "2.0.20" apply false
id("org.jetbrains.kotlin.plugin.compose") version "2.0.20" apply false
}

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org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
android.useAndroidX=true
kotlin.code.style=official
android.suppressUnsupportedCompileSdk=36

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

15
settings.gradle.kts Normal file
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pluginManagement {
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositories {
google()
mavenCentral()
}
}
rootProject.name = "SnakeGame"
include(":app")