commit 1ccb52cfb5a5eab96dbcfec974c53729655e5313 Author: george Date: Wed Jun 17 16:39:08 2026 +0300 Этап 1: Змейка на Jetpack Compose Простое Android-приложение для студентов: классическая «Змейка» на одном экране (Compose Canvas + игровой цикл на корутине). - управление свайпами, тап для рестарта - сетка 20x30, рост змейки, счёт и рекорд за сессию - стек: Kotlin, Jetpack Compose, AGP 8.13.2 / Gradle 8.13 Co-Authored-By: Claude Opus 4.8 (1M context) diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..2dfbb7b --- /dev/null +++ b/.gitignore @@ -0,0 +1,22 @@ +# Android / Gradle +*.iml +.gradle/ +/local.properties +/.idea/ +.DS_Store +/build/ +/app/build/ +/captures/ +.externalNativeBuild/ +.cxx/ + +# Build outputs +*.apk +*.aab +*.ap_ +*.dex +*.class + +# Keystore / секреты +*.keystore +*.jks diff --git a/README.md b/README.md new file mode 100644 index 0000000..bafb0e9 --- /dev/null +++ b/README.md @@ -0,0 +1,76 @@ +# 🐍 Змейка на Jetpack Compose + +Учебный пример простого Android-приложения для студентов: классическая игра +«Змейка» на одном экране. Цель примера — показать, как устроено реальное +Android-приложение на современном стеке (Kotlin + Jetpack Compose) без лишней +сложности. + +## Что внутри + +- Игровое поле-сетка 20×30 +- Управление **свайпами** (вверх/вниз/влево/вправо) +- Змейка растёт, когда съедает еду; ведётся счёт и рекорд за сессию +- Столкновение со стеной или с собой = Game Over, **тап** — рестарт +- Вся отрисовка — через Compose `Canvas`, игровой цикл — на корутине + +## Стек + +| Что | Версия | +|-----|--------| +| Язык | Kotlin 2.0.20 | +| UI | Jetpack Compose (BOM 2024.10.01, Material 3) | +| Android Gradle Plugin | 8.13.2 | +| Gradle | 8.13 | +| compileSdk / minSdk | 36 / 24 | + +## Как запустить + +### Вариант 1: Android Studio (рекомендуется) +1. Открыть папку проекта в Android Studio (**File → Open**). +2. Дождаться Gradle Sync. +3. Подключить телефон по USB (с включённой *отладкой по USB*) или запустить эмулятор. +4. Нажать ▶ **Run**. + +### Вариант 2: командная строка +```bash +# нужен JDK 17+ и установленный Android SDK +./gradlew installDebug # соберёт и поставит приложение на подключённое устройство +``` +> Файл `local.properties` с путём к SDK создаётся автоматически Android Studio +> и **не** хранится в репозитории — у каждого свой путь. + +## Структура проекта + +``` +app/src/main/ +├── java/com/example/snake/ +│ ├── MainActivity.kt # точка входа: ComponentActivity + setContent { SnakeGame() } +│ └── SnakeGame.kt # вся игра: состояние, игровой цикл, отрисовка, управление +├── res/values/themes.xml # тема приложения +└── AndroidManifest.xml +``` + +👉 **Главный файл для изучения — [`SnakeGame.kt`](app/src/main/java/com/example/snake/SnakeGame.kt).** +Там по шагам видно идеи Compose: +- состояние через `remember { mutableStateOf(...) }` — UI сам перерисовывается при его изменении; +- игровой цикл через `LaunchedEffect { while(true) { delay(); step() } }`; +- ввод через `Modifier.pointerInput { detectTapGestures / detectDragGestures }`; +- рисование через `Canvas { drawRoundRect / drawLine }`. + +## Управление + +| Действие | Жест | +|----------|------| +| Начать игру | свайп или тап | +| Повернуть | свайп ↑ ↓ ← → | +| Рестарт после проигрыша | тап по экрану | + +## Этапы (ветки) + +Проект задуман как серия этапов — каждый в своей ветке, чтобы можно было +сравнивать версии: + +- **`snake-stage-1`** — базовая рабочая игра (этот код). + +Идеи для следующих этапов: ускорение с ростом счёта, сохранение рекорда через +`DataStore`, экранные кнопки-стрелки, анимации. diff --git a/app/build.gradle.kts b/app/build.gradle.kts new file mode 100644 index 0000000..690f24a --- /dev/null +++ b/app/build.gradle.kts @@ -0,0 +1,45 @@ +plugins { + id("com.android.application") + id("org.jetbrains.kotlin.android") + id("org.jetbrains.kotlin.plugin.compose") +} + +android { + namespace = "com.example.snake" + compileSdk = 36 + + defaultConfig { + applicationId = "com.example.snake" + minSdk = 24 + targetSdk = 34 + versionCode = 1 + versionName = "1.0" + } + + buildTypes { + release { + isMinifyEnabled = false + } + } + + compileOptions { + sourceCompatibility = JavaVersion.VERSION_17 + targetCompatibility = JavaVersion.VERSION_17 + } + kotlinOptions { + jvmTarget = "17" + } + + buildFeatures { + compose = true + } +} + +dependencies { + implementation("androidx.core:core-ktx:1.13.1") + implementation("androidx.activity:activity-compose:1.9.3") + implementation(platform("androidx.compose:compose-bom:2024.10.01")) + implementation("androidx.compose.ui:ui") + implementation("androidx.compose.foundation:foundation") + implementation("androidx.compose.material3:material3") +} diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml new file mode 100644 index 0000000..721c313 --- /dev/null +++ b/app/src/main/AndroidManifest.xml @@ -0,0 +1,21 @@ + + + + + + + + + + + + + diff --git a/app/src/main/java/com/example/snake/MainActivity.kt b/app/src/main/java/com/example/snake/MainActivity.kt new file mode 100644 index 0000000..e92f7e3 --- /dev/null +++ b/app/src/main/java/com/example/snake/MainActivity.kt @@ -0,0 +1,17 @@ +package com.example.snake + +import android.os.Bundle +import android.view.WindowManager +import androidx.activity.ComponentActivity +import androidx.activity.compose.setContent + +class MainActivity : ComponentActivity() { + override fun onCreate(savedInstanceState: Bundle?) { + super.onCreate(savedInstanceState) + // Не гасим экран во время игры + window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON) + setContent { + SnakeGame() + } + } +} diff --git a/app/src/main/java/com/example/snake/SnakeGame.kt b/app/src/main/java/com/example/snake/SnakeGame.kt new file mode 100644 index 0000000..994cda4 --- /dev/null +++ b/app/src/main/java/com/example/snake/SnakeGame.kt @@ -0,0 +1,223 @@ +package com.example.snake + +import androidx.compose.foundation.Canvas +import androidx.compose.foundation.background +import androidx.compose.foundation.gestures.detectDragGestures +import androidx.compose.foundation.gestures.detectTapGestures +import androidx.compose.foundation.layout.Arrangement +import androidx.compose.foundation.layout.Column +import androidx.compose.foundation.layout.fillMaxSize +import androidx.compose.foundation.layout.padding +import androidx.compose.runtime.Composable +import androidx.compose.runtime.LaunchedEffect +import androidx.compose.runtime.getValue +import androidx.compose.runtime.mutableIntStateOf +import androidx.compose.runtime.mutableStateOf +import androidx.compose.runtime.remember +import androidx.compose.runtime.setValue +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.geometry.CornerRadius +import androidx.compose.ui.geometry.Offset +import androidx.compose.ui.geometry.Size +import androidx.compose.ui.graphics.Color +import androidx.compose.ui.graphics.drawscope.DrawScope +import androidx.compose.ui.input.pointer.pointerInput +import androidx.compose.ui.text.font.FontWeight +import androidx.compose.ui.unit.dp +import androidx.compose.ui.unit.sp +import androidx.compose.material3.Text +import kotlinx.coroutines.delay +import kotlin.math.abs +import kotlin.random.Random + +// --- Параметры игры --- +private const val COLS = 20 +private const val ROWS = 30 +private const val STEP_MS = 130L + +/** Клетка поля / сегмент змейки. Direction тоже храним как Cell (dx, dy). */ +private data class Cell(val x: Int, val y: Int) + +// --- Цвета --- +private val BG = Color(0xFF10131A) +private val FIELD = Color(0xFF10131A) +private val GRID = Color(0xFF171C28) +private val BODY = Color(0xFF4CD964) +private val HEAD = Color(0xFF2ECC71) +private val FOOD = Color(0xFFFF453A) + +@Composable +fun SnakeGame() { + // Начальная змейка из 3 клеток, смотрит вверх + val startSnake = listOf(Cell(COLS / 2, ROWS / 2), Cell(COLS / 2, ROWS / 2 + 1), Cell(COLS / 2, ROWS / 2 + 2)) + + var snake by remember { mutableStateOf(startSnake) } + var dir by remember { mutableStateOf(Cell(0, -1)) } // текущее направление + var nextDir by remember { mutableStateOf(Cell(0, -1)) } // заданное игроком на след. шаг + var food by remember { mutableStateOf(randomFreeCell(startSnake)) } + var score by remember { mutableIntStateOf(0) } + var best by remember { mutableIntStateOf(0) } + var started by remember { mutableStateOf(false) } + var gameOver by remember { mutableStateOf(false) } + + fun reset() { + snake = startSnake + dir = Cell(0, -1) + nextDir = Cell(0, -1) + food = randomFreeCell(startSnake) + score = 0 + gameOver = false + } + + // Один шаг змейки + fun step() { + dir = nextDir + val head = snake.first() + val nh = Cell(head.x + dir.x, head.y + dir.y) + + val hitWall = nh.x < 0 || nh.y < 0 || nh.x >= COLS || nh.y >= ROWS + if (hitWall || snake.contains(nh)) { + gameOver = true + return + } + + val grew = nh == food + // голова добавляется в начало; хвост убираем, если не съели еду + snake = if (grew) listOf(nh) + snake else listOf(nh) + snake.dropLast(1) + if (grew) { + score++ + if (score > best) best = score + food = randomFreeCell(snake) + } + } + + // Игровой цикл на корутине — пока компонент в композиции + LaunchedEffect(Unit) { + while (true) { + delay(STEP_MS) + if (started && !gameOver) step() + } + } + + androidx.compose.foundation.layout.Box( + modifier = Modifier + .fillMaxSize() + .background(BG) + // Тапы: старт игры и рестарт после проигрыша + .pointerInput(Unit) { + detectTapGestures { + if (gameOver) { + reset() + started = true + } else if (!started) { + started = true + } + } + } + // Свайпы: смена направления (и старт первым свайпом) + .pointerInput(Unit) { + var total = Offset.Zero + detectDragGestures( + onDragStart = { + total = Offset.Zero + if (!started && !gameOver) started = true + }, + onDragEnd = { + if (started && !gameOver) { + if (abs(total.x) > abs(total.y)) { + if (total.x > 0 && dir.x != -1) nextDir = Cell(1, 0) + else if (total.x < 0 && dir.x != 1) nextDir = Cell(-1, 0) + } else { + if (total.y > 0 && dir.y != -1) nextDir = Cell(0, 1) + else if (total.y < 0 && dir.y != 1) nextDir = Cell(0, -1) + } + } + } + ) { change, drag -> + total += drag + change.consume() + } + } + ) { + // Игровое поле + Canvas(modifier = Modifier.fillMaxSize()) { + drawBoard(snake, food) + } + + // Счёт сверху + Text( + text = "Счёт: $score Рекорд: $best", + color = Color.White, + fontSize = 20.sp, + modifier = Modifier + .align(Alignment.TopCenter) + .padding(top = 48.dp) + ) + + // Оверлеи: старт и проигрыш + if (!started) { + Overlay(title = "ЗМЕЙКА", subtitle = "Свайпни, чтобы начать", modifier = Modifier.align(Alignment.Center)) + } else if (gameOver) { + Overlay(title = "GAME OVER", subtitle = "Счёт: $score · тапни для рестарта", modifier = Modifier.align(Alignment.Center)) + } + } +} + +@Composable +private fun Overlay(title: String, subtitle: String, modifier: Modifier = Modifier) { + Column( + modifier = modifier, + horizontalAlignment = Alignment.CenterHorizontally, + verticalArrangement = Arrangement.Center + ) { + Text(text = title, color = Color.White, fontSize = 44.sp, fontWeight = FontWeight.Bold) + Text(text = subtitle, color = Color(0xFFB0B6C0), fontSize = 16.sp, modifier = Modifier.padding(top = 12.dp)) + } +} + +/** Вся отрисовка поля внутри DrawScope. */ +private fun DrawScope.drawBoard(snake: List, food: Cell) { + val cell = minOf(size.width / COLS, size.height / ROWS) + val offX = (size.width - cell * COLS) / 2f + val offY = (size.height - cell * ROWS) / 2f + + // фон поля + drawRect(color = FIELD, topLeft = Offset(offX, offY), size = Size(cell * COLS, cell * ROWS)) + + // сетка + for (i in 0..COLS) { + val x = offX + i * cell + drawLine(GRID, Offset(x, offY), Offset(x, offY + cell * ROWS), strokeWidth = 1f) + } + for (j in 0..ROWS) { + val y = offY + j * cell + drawLine(GRID, Offset(offX, y), Offset(offX + cell * COLS, y), strokeWidth = 1f) + } + + // еда + drawCell(food, FOOD, cell, offX, offY) + + // змейка (голова — другим цветом) + snake.forEachIndexed { idx, c -> + drawCell(c, if (idx == 0) HEAD else BODY, cell, offX, offY) + } +} + +private fun DrawScope.drawCell(c: Cell, color: Color, cell: Float, offX: Float, offY: Float) { + val pad = cell * 0.08f + drawRoundRect( + color = color, + topLeft = Offset(offX + c.x * cell + pad, offY + c.y * cell + pad), + size = Size(cell - 2 * pad, cell - 2 * pad), + cornerRadius = CornerRadius(cell * 0.25f, cell * 0.25f) + ) +} + +/** Случайная свободная клетка (не занятая змейкой) — для появления еды. */ +private fun randomFreeCell(snake: List): Cell { + while (true) { + val p = Cell(Random.nextInt(COLS), Random.nextInt(ROWS)) + if (!snake.contains(p)) return p + } +} diff --git a/app/src/main/res/values/themes.xml b/app/src/main/res/values/themes.xml new file mode 100644 index 0000000..0503357 --- /dev/null +++ b/app/src/main/res/values/themes.xml @@ -0,0 +1,8 @@ + + + + diff --git a/build.gradle.kts b/build.gradle.kts new file mode 100644 index 0000000..9fdb915 --- /dev/null +++ b/build.gradle.kts @@ -0,0 +1,5 @@ +plugins { + id("com.android.application") version "8.13.2" apply false + id("org.jetbrains.kotlin.android") version "2.0.20" apply false + id("org.jetbrains.kotlin.plugin.compose") version "2.0.20" apply false +} diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..c70e97b --- /dev/null +++ b/gradle.properties @@ -0,0 +1,4 @@ +org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8 +android.useAndroidX=true +kotlin.code.style=official +android.suppressUnsupportedCompileSdk=36 diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..e644113 Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..37f853b --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100755 index 0000000..1aa94a4 --- /dev/null +++ b/gradlew @@ -0,0 +1,249 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + org.gradle.wrapper.GradleWrapperMain \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..7101f8e --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,92 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/settings.gradle.kts b/settings.gradle.kts new file mode 100644 index 0000000..f1220c3 --- /dev/null +++ b/settings.gradle.kts @@ -0,0 +1,15 @@ +pluginManagement { + repositories { + google() + mavenCentral() + gradlePluginPortal() + } +} +dependencyResolutionManagement { + repositories { + google() + mavenCentral() + } +} +rootProject.name = "SnakeGame" +include(":app")