Этап 1: Змейка на Jetpack Compose
Простое Android-приложение для студентов: классическая «Змейка» на одном экране (Compose Canvas + игровой цикл на корутине). - управление свайпами, тап для рестарта - сетка 20x30, рост змейки, счёт и рекорд за сессию - стек: Kotlin, Jetpack Compose, AGP 8.13.2 / Gradle 8.13 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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.gitignore
vendored
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.gitignore
vendored
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# Android / Gradle
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*.iml
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.gradle/
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/local.properties
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/.idea/
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.DS_Store
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/build/
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/app/build/
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/captures/
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.externalNativeBuild/
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.cxx/
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# Build outputs
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*.apk
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*.aab
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*.ap_
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*.dex
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*.class
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# Keystore / секреты
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*.keystore
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*.jks
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76
README.md
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README.md
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# 🐍 Змейка на Jetpack Compose
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Учебный пример простого Android-приложения для студентов: классическая игра
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«Змейка» на одном экране. Цель примера — показать, как устроено реальное
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Android-приложение на современном стеке (Kotlin + Jetpack Compose) без лишней
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сложности.
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## Что внутри
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- Игровое поле-сетка 20×30
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- Управление **свайпами** (вверх/вниз/влево/вправо)
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- Змейка растёт, когда съедает еду; ведётся счёт и рекорд за сессию
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- Столкновение со стеной или с собой = Game Over, **тап** — рестарт
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- Вся отрисовка — через Compose `Canvas`, игровой цикл — на корутине
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## Стек
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| Что | Версия |
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|-----|--------|
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| Язык | Kotlin 2.0.20 |
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| UI | Jetpack Compose (BOM 2024.10.01, Material 3) |
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| Android Gradle Plugin | 8.13.2 |
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| Gradle | 8.13 |
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| compileSdk / minSdk | 36 / 24 |
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## Как запустить
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### Вариант 1: Android Studio (рекомендуется)
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1. Открыть папку проекта в Android Studio (**File → Open**).
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2. Дождаться Gradle Sync.
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3. Подключить телефон по USB (с включённой *отладкой по USB*) или запустить эмулятор.
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4. Нажать ▶ **Run**.
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### Вариант 2: командная строка
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```bash
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# нужен JDK 17+ и установленный Android SDK
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./gradlew installDebug # соберёт и поставит приложение на подключённое устройство
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```
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> Файл `local.properties` с путём к SDK создаётся автоматически Android Studio
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> и **не** хранится в репозитории — у каждого свой путь.
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## Структура проекта
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```
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app/src/main/
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├── java/com/example/snake/
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│ ├── MainActivity.kt # точка входа: ComponentActivity + setContent { SnakeGame() }
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│ └── SnakeGame.kt # вся игра: состояние, игровой цикл, отрисовка, управление
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├── res/values/themes.xml # тема приложения
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└── AndroidManifest.xml
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```
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👉 **Главный файл для изучения — [`SnakeGame.kt`](app/src/main/java/com/example/snake/SnakeGame.kt).**
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Там по шагам видно идеи Compose:
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- состояние через `remember { mutableStateOf(...) }` — UI сам перерисовывается при его изменении;
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- игровой цикл через `LaunchedEffect { while(true) { delay(); step() } }`;
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- ввод через `Modifier.pointerInput { detectTapGestures / detectDragGestures }`;
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- рисование через `Canvas { drawRoundRect / drawLine }`.
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## Управление
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| Действие | Жест |
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|----------|------|
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| Начать игру | свайп или тап |
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| Повернуть | свайп ↑ ↓ ← → |
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| Рестарт после проигрыша | тап по экрану |
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## Этапы (ветки)
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Проект задуман как серия этапов — каждый в своей ветке, чтобы можно было
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сравнивать версии:
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- **`snake-stage-1`** — базовая рабочая игра (этот код).
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Идеи для следующих этапов: ускорение с ростом счёта, сохранение рекорда через
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`DataStore`, экранные кнопки-стрелки, анимации.
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45
app/build.gradle.kts
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app/build.gradle.kts
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plugins {
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id("com.android.application")
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id("org.jetbrains.kotlin.android")
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id("org.jetbrains.kotlin.plugin.compose")
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}
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android {
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namespace = "com.example.snake"
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compileSdk = 36
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defaultConfig {
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applicationId = "com.example.snake"
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minSdk = 24
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targetSdk = 34
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versionCode = 1
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versionName = "1.0"
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}
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buildTypes {
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release {
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isMinifyEnabled = false
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}
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}
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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kotlinOptions {
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jvmTarget = "17"
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}
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buildFeatures {
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compose = true
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}
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}
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dependencies {
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implementation("androidx.core:core-ktx:1.13.1")
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implementation("androidx.activity:activity-compose:1.9.3")
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implementation(platform("androidx.compose:compose-bom:2024.10.01"))
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implementation("androidx.compose.ui:ui")
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implementation("androidx.compose.foundation:foundation")
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implementation("androidx.compose.material3:material3")
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}
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app/src/main/AndroidManifest.xml
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app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="true"
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android:label="Snake"
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android:supportsRtl="true"
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android:theme="@style/Theme.Snake">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:screenOrientation="portrait"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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17
app/src/main/java/com/example/snake/MainActivity.kt
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app/src/main/java/com/example/snake/MainActivity.kt
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package com.example.snake
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import android.os.Bundle
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import android.view.WindowManager
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import androidx.activity.ComponentActivity
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import androidx.activity.compose.setContent
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class MainActivity : ComponentActivity() {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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// Не гасим экран во время игры
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window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
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setContent {
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SnakeGame()
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}
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}
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}
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223
app/src/main/java/com/example/snake/SnakeGame.kt
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app/src/main/java/com/example/snake/SnakeGame.kt
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package com.example.snake
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import androidx.compose.foundation.Canvas
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import androidx.compose.foundation.background
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import androidx.compose.foundation.gestures.detectDragGestures
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import androidx.compose.foundation.gestures.detectTapGestures
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.foundation.layout.padding
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableIntStateOf
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.geometry.CornerRadius
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import androidx.compose.ui.geometry.Offset
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import androidx.compose.ui.geometry.Size
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.drawscope.DrawScope
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import androidx.compose.ui.input.pointer.pointerInput
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.sp
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import androidx.compose.material3.Text
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import kotlinx.coroutines.delay
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import kotlin.math.abs
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import kotlin.random.Random
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// --- Параметры игры ---
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private const val COLS = 20
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private const val ROWS = 30
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private const val STEP_MS = 130L
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/** Клетка поля / сегмент змейки. Direction тоже храним как Cell (dx, dy). */
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private data class Cell(val x: Int, val y: Int)
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// --- Цвета ---
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private val BG = Color(0xFF10131A)
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private val FIELD = Color(0xFF10131A)
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private val GRID = Color(0xFF171C28)
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private val BODY = Color(0xFF4CD964)
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private val HEAD = Color(0xFF2ECC71)
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private val FOOD = Color(0xFFFF453A)
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@Composable
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fun SnakeGame() {
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// Начальная змейка из 3 клеток, смотрит вверх
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val startSnake = listOf(Cell(COLS / 2, ROWS / 2), Cell(COLS / 2, ROWS / 2 + 1), Cell(COLS / 2, ROWS / 2 + 2))
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var snake by remember { mutableStateOf(startSnake) }
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var dir by remember { mutableStateOf(Cell(0, -1)) } // текущее направление
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var nextDir by remember { mutableStateOf(Cell(0, -1)) } // заданное игроком на след. шаг
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var food by remember { mutableStateOf(randomFreeCell(startSnake)) }
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var score by remember { mutableIntStateOf(0) }
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var best by remember { mutableIntStateOf(0) }
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var started by remember { mutableStateOf(false) }
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var gameOver by remember { mutableStateOf(false) }
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fun reset() {
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snake = startSnake
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dir = Cell(0, -1)
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nextDir = Cell(0, -1)
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food = randomFreeCell(startSnake)
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score = 0
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gameOver = false
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}
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// Один шаг змейки
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fun step() {
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dir = nextDir
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val head = snake.first()
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val nh = Cell(head.x + dir.x, head.y + dir.y)
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val hitWall = nh.x < 0 || nh.y < 0 || nh.x >= COLS || nh.y >= ROWS
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if (hitWall || snake.contains(nh)) {
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gameOver = true
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return
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}
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val grew = nh == food
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// голова добавляется в начало; хвост убираем, если не съели еду
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snake = if (grew) listOf(nh) + snake else listOf(nh) + snake.dropLast(1)
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if (grew) {
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score++
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if (score > best) best = score
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food = randomFreeCell(snake)
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}
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}
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// Игровой цикл на корутине — пока компонент в композиции
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LaunchedEffect(Unit) {
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while (true) {
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delay(STEP_MS)
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if (started && !gameOver) step()
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}
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}
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androidx.compose.foundation.layout.Box(
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modifier = Modifier
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.fillMaxSize()
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.background(BG)
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// Тапы: старт игры и рестарт после проигрыша
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.pointerInput(Unit) {
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detectTapGestures {
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if (gameOver) {
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reset()
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started = true
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} else if (!started) {
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started = true
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}
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}
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}
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// Свайпы: смена направления (и старт первым свайпом)
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.pointerInput(Unit) {
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var total = Offset.Zero
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detectDragGestures(
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onDragStart = {
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total = Offset.Zero
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if (!started && !gameOver) started = true
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},
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onDragEnd = {
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if (started && !gameOver) {
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if (abs(total.x) > abs(total.y)) {
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if (total.x > 0 && dir.x != -1) nextDir = Cell(1, 0)
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else if (total.x < 0 && dir.x != 1) nextDir = Cell(-1, 0)
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} else {
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if (total.y > 0 && dir.y != -1) nextDir = Cell(0, 1)
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else if (total.y < 0 && dir.y != 1) nextDir = Cell(0, -1)
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}
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}
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}
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) { change, drag ->
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total += drag
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change.consume()
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}
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}
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) {
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// Игровое поле
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Canvas(modifier = Modifier.fillMaxSize()) {
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drawBoard(snake, food)
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}
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// Счёт сверху
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Text(
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text = "Счёт: $score Рекорд: $best",
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color = Color.White,
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fontSize = 20.sp,
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modifier = Modifier
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.align(Alignment.TopCenter)
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.padding(top = 48.dp)
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)
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// Оверлеи: старт и проигрыш
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if (!started) {
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Overlay(title = "ЗМЕЙКА", subtitle = "Свайпни, чтобы начать", modifier = Modifier.align(Alignment.Center))
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} else if (gameOver) {
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Overlay(title = "GAME OVER", subtitle = "Счёт: $score · тапни для рестарта", modifier = Modifier.align(Alignment.Center))
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}
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}
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}
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@Composable
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private fun Overlay(title: String, subtitle: String, modifier: Modifier = Modifier) {
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Column(
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modifier = modifier,
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horizontalAlignment = Alignment.CenterHorizontally,
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verticalArrangement = Arrangement.Center
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) {
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Text(text = title, color = Color.White, fontSize = 44.sp, fontWeight = FontWeight.Bold)
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Text(text = subtitle, color = Color(0xFFB0B6C0), fontSize = 16.sp, modifier = Modifier.padding(top = 12.dp))
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}
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}
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/** Вся отрисовка поля внутри DrawScope. */
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private fun DrawScope.drawBoard(snake: List<Cell>, food: Cell) {
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val cell = minOf(size.width / COLS, size.height / ROWS)
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val offX = (size.width - cell * COLS) / 2f
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val offY = (size.height - cell * ROWS) / 2f
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// фон поля
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drawRect(color = FIELD, topLeft = Offset(offX, offY), size = Size(cell * COLS, cell * ROWS))
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// сетка
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for (i in 0..COLS) {
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val x = offX + i * cell
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drawLine(GRID, Offset(x, offY), Offset(x, offY + cell * ROWS), strokeWidth = 1f)
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}
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for (j in 0..ROWS) {
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val y = offY + j * cell
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drawLine(GRID, Offset(offX, y), Offset(offX + cell * COLS, y), strokeWidth = 1f)
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}
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// еда
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drawCell(food, FOOD, cell, offX, offY)
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// змейка (голова — другим цветом)
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snake.forEachIndexed { idx, c ->
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drawCell(c, if (idx == 0) HEAD else BODY, cell, offX, offY)
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}
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}
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private fun DrawScope.drawCell(c: Cell, color: Color, cell: Float, offX: Float, offY: Float) {
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val pad = cell * 0.08f
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drawRoundRect(
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color = color,
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topLeft = Offset(offX + c.x * cell + pad, offY + c.y * cell + pad),
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size = Size(cell - 2 * pad, cell - 2 * pad),
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cornerRadius = CornerRadius(cell * 0.25f, cell * 0.25f)
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||||
)
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}
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||||
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/** Случайная свободная клетка (не занятая змейкой) — для появления еды. */
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private fun randomFreeCell(snake: List<Cell>): Cell {
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while (true) {
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||||
val p = Cell(Random.nextInt(COLS), Random.nextInt(ROWS))
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||||
if (!snake.contains(p)) return p
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||||
}
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||||
}
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8
app/src/main/res/values/themes.xml
Normal file
8
app/src/main/res/values/themes.xml
Normal file
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
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||||
<style name="Theme.Snake" parent="@android:style/Theme.Material.NoActionBar">
|
||||
<item name="android:statusBarColor">#10131A</item>
|
||||
<item name="android:navigationBarColor">#10131A</item>
|
||||
<item name="android:windowBackground">#10131A</item>
|
||||
</style>
|
||||
</resources>
|
||||
5
build.gradle.kts
Normal file
5
build.gradle.kts
Normal file
@ -0,0 +1,5 @@
|
||||
plugins {
|
||||
id("com.android.application") version "8.13.2" apply false
|
||||
id("org.jetbrains.kotlin.android") version "2.0.20" apply false
|
||||
id("org.jetbrains.kotlin.plugin.compose") version "2.0.20" apply false
|
||||
}
|
||||
4
gradle.properties
Normal file
4
gradle.properties
Normal file
@ -0,0 +1,4 @@
|
||||
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
|
||||
android.useAndroidX=true
|
||||
kotlin.code.style=official
|
||||
android.suppressUnsupportedCompileSdk=36
|
||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
7
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
7
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
249
gradlew
vendored
Executable file
249
gradlew
vendored
Executable file
@ -0,0 +1,249 @@
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
92
gradlew.bat
vendored
Normal file
92
gradlew.bat
vendored
Normal file
@ -0,0 +1,92 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
15
settings.gradle.kts
Normal file
15
settings.gradle.kts
Normal file
@ -0,0 +1,15 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
}
|
||||
dependencyResolutionManagement {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
rootProject.name = "SnakeGame"
|
||||
include(":app")
|
||||
Loading…
x
Reference in New Issue
Block a user